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Old Sep 20, 2005, 02:01 PM // 14:01   #81
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I’d like to agree that any hench group is better than a PUG, but Sunday knight I had the pleasure of going from one extreme to the other in a couple of minutes. I was in the Ring of Fire and decided to try out a PUG, well first I’m a Ne/Me so finding a random group is already hard by itself.

Anyhow couple of minutes later I managed to get into one and things look actually promising, the group is discussing skills, tactics and the importance of following the leader. At that point I’m thinking wow already pretty rare, we’ll probably beat this fairly easily.

We go in!... We spawn in and one warrior charges the bunch of Mursaat standing in front of us, you know the ones you are suppose to wait until they go after the dwarf and then move on. Of course panic sets in and another one runs around and manages to agro the Jade Bows also, well that’s the end of that… Two minutes and we are done!

Back at the outpost, I right away tell the group, that we were not supposed to fight those mobs but avoid them. Of course now we have our two monks who left and can’t blame them, I probably would have done the same.

Again a few minutes later we head in (with a revamped team LOL), ok this time they didn’t attack the first batch of Mursaats, but the second one behind the bows????? Yep I couldn’t believe it, the group leader just ran around the bows, while I’m trying to tell him to wait in a safe area for the Bows to come. No luck, he goes and attracts 4 or 5 Mursaats, of course we don’t kill them fast enough and we end up with the Bows on our back at the same time. Strike 2!

Again at the out post we discuss this and why I can’t say, but decided to give these guys another chance. We go in and everything goes well for the first few fights, until with hit the lava patch where you need to send one member across to agro the Jades from the other side. We even stop and two of us have the time to explain this and at first it seems to work, one guy goes in and pulls a few of them across, but since they are standing a bit too far back and not engaging fast enough the Jades turn around and go back. After 3 attempts, suddenly the group decides to all run in the lava and fight standing in it, well you can imagine the result and yep, strike 3!

I finally decide that I had enough and leave the group, end up again in town and happen to spawn in right by the only other player on that team that looked like he knew what he was doing. We start talking and joking about the PUG, so I decide for a laugh to write in the *All Channel*.

- Ne/Me lfg of power noobs to go into mission and agro as many little red dots as we can, in order to fight and die like real men do! / end sarcasm

A few seconds later, I get a whisper from someone saying he found my approach funny and had a good laugh with it. We talk a bit more then he offers me to join up with him and a couple of other guild mates, we finished filling the group with a few other random players and went in. Well beat the Ring of Fire and AB’s Mouth in a flash, not to mention we had a lot of fun doing it, even took a few detours for skill capping needs.

Yes I do agree that many pugs are just awful, but it is possible to find good ones and from my little experience I’m figuring a lot of that luck is actually tied to the approach we use when looking for a group. I somehow doubt a bad group that takes itself seriously would have invited me in.

Hey, maybe it was just luck, but it’s worth trying it again…lol

Unik
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Old Sep 20, 2005, 02:36 PM // 14:36   #82
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Originally Posted by Old Warrior Dood
I also am getting into the habit of calling all the spells I throw on people. I want them to see what I am doing for them. People do not realize how much you do Heal them. Be it Conditions,Hexes, etc.
I always *ALWAYS* call what I'm doing when I'm the healer. I have never gotten a *monk blame* once. Sometimes even when I'm in a group with other monks people will start cursing at *them* specifically and then praise me on good work even if we fail.
**That makes you warm and fuzzy inside and want to be in their team.**

The big problem I found with people are these things:

They don't read
*BIG* problem. people don't take a few seconds after each battle to read. Usually that's when people actually type brb or afk 2 minutes or *rest*. They just go on to the next battle and then get killed and then wonder why they lost. Also they'll realize minutes later that a member is missing.

They don't use the map
I use it alot to make people actualy read the chat by pinging it then writting*read* in the window.

Ignoring the circle of influence
Some people *totaly* ignore their circle of influence and exclude themselves to healing. The monks can't heal from big distance, you have to be in that circle, or else they have to run around and waste time. ( I had warriors leave them all the time, engage a good 30 seconds run away, get smashed and complain about it.)

No calling
Many people don't call their abilities and conditions: The important ones who should call their skills are monks, so people know what they are casting and what their energy is at. 2nd most important ones to call are conditions: A monk can't know you are blind if you don't call it.

Very sad to say but this is closely tied with reading. It's all jolly well and dandy if you call your conditions and the monk isn't reading. Or the monk calls out his energy is 1 of 43 after a battle and they rush to the next one.

Tanks don't tank they Jettison
Tanks are supposed to engage most of the ennemies and keep them in the front lines while the spellcasters and rangers fire from the back and the healers tend to them. It's really not lucrative when Tanks engage *1-2 ennemy* and let 3-4 pass them by letting them attack the weaker members in the back, who then have to receive more healing and emptying the monk's energy quickly. For this reason I call those people Jettisons, cause they are single minded, never read, never looks at the map, dont call their abilities and rush to the next battle without another thought, thus killing themselves and usually the whole party then blaming other people.

They are self deluded and don't understand the word *tactics*.

Tanks: When you engage the ennemy, try hitting a few that aren't paying attention to you this causes the creature to focus on you and gang up, if the healers are smart they'll protect you if you protect them this way, and spell caster will be able to focus on the piel of ennemies you ammassed in one *very convenient spot*

A tip for people who don't pay attention: Try cycling your attention clockwise on the screen, 3 seconds for each section: Conditions/enchantments, Your ennemy, the map, other party member's health, the chat and then the main battle.

-------------------------------------------------------------

Best teams I ever had:
Elona reach mission: 6 Warriors 2 Monks, Since there where so many Warriors that kept the creatures in the front-line, me and buddy monk only had to cast a few healing breezes and orison healings here and there and Aegis on each of our turns (Continual Aegis!), the Warriors kept all of the creatures in the front and we ruled the place. Since it wasn't as stressful on them, Warriors had plenty of time to call out their conditions and we where just owning.

4 Elementalist build in PvP
I was using a build E/N that was completely anti-tank and Monk friendly. You might have heard of it: Hit me and Die (with a bit of modifications).
I have it on this forum.
There was a mostly healing E/Mo and then the other ones where E/Me and E/R (with pet). The E/Mo stayed within my wards agaisnt melee, while the E/Me and E/R just wacked the place, coming back to me periodically for blood is power then going back out. We lost track after the 25th ish consequtive flawless win. We made like 3000 faction points. (And this was with a random team mind you, we just got a routine and followed it). and it was only because one of us had to leave that we lost the next round (we had a W in with our 3E.... Didn't work out)
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Old Sep 20, 2005, 05:22 PM // 17:22   #83
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EVERYONE says 2-3 monks are ESSENTIAL to keep the team alive, i bring arguments to disprove that, we play, we die relatively quick most of the time (that alone should prove them wrong), and i still have to bring good arguments of using 1-2 monk ponly while YONE demands 2-3 monks without any argument!
3 monks suck in PvE. No two ways about it. If you think you need the extra damage mitigation you can take curses/interuption/shutdown/minion masters/wells/battery necros/wards/throw dirt/hell anything except 3 monks wasting energy fighting over the same healthbars.
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Old Sep 20, 2005, 05:28 PM // 17:28   #84
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Off topic:

Can anyone tell me what PVE, PUG, DOT stand for?
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Old Sep 20, 2005, 05:35 PM // 17:35   #85
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Originally Posted by Alone)
Off topic:

Can anyone tell me what PVE, PUG, DOT stand for?

PvE = Player vs Environment. always refered to as PvM Player Vs Monster

PUG = Pick Up Game

DoT = Damage over Time
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Old Sep 20, 2005, 06:14 PM // 18:14   #86
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Originally Posted by Chev of Hardass
The biggest problem with PUGs in this game, is dealing with the egotistical assholes that leave after 5 minutes into the mission.

I have beaten the game 3 times with all PUGs, and beaten missions that are hard (like T-Head) repeatedly with random PUGs.

If you cannot lead, then follow, if you cannot do that, get some hench, and talk about how bad everyone else is.

Yes, lots of people suck at this game, but leading those people to victory is far more rewarding than dragging 7 hench at a turtles pace through the missions.
I agree with this 100%.

I've also gone through the game twice (almost 3) with ONLY PuGs. The only time I've had problems is in Thunderhead and Elona Reach Missions.

Whats the point of playing an Online game if you're only going to use hench?
Consider finding a quality group as an added challenge to the game. It's not even that much of a challenge in most missions.
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Old Sep 20, 2005, 06:42 PM // 18:42   #87
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Lol my guild did Mouth with 5 people and a single hench, sounds like the OP has a less than par guild.

And PuG is Pick up Group not Pick up Game
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Old Sep 20, 2005, 07:29 PM // 19:29   #88
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Originally Posted by Draygo Korvan
Lol my guild did Mouth with 5 people and a single hench, sounds like the OP has a less than par guild.

And PuG is Pick up Group not Pick up Game

"Pug means Pick up game. Pug is a place where u can doing clan match on an multiplayer game without joining a clan, the basic concept of a pug is to playing as a team with random people to gain more skills. The game that use this definition a lot is Counter-Strike"

Reference:
http://www.urbandictionary.com/defin...&defid=1304389

not that it's a valid reference as Urban Dictionary is bullshit...but I do believe Pick up game and Pick up group can be used interchangeably as they mean essentially the same thing.
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Old Sep 20, 2005, 07:32 PM // 19:32   #89
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I've always had an easier time doing a mission with henchmen than PUGs. There are a few missions and bonuses where you are almost forced to group. But 90% of the game can be accomplished without PUGs. Yes I agree with you, the majority of GuildWars players are quite inept at PVE.
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